π Conquest Five
Four generals, twenty-eight territories, one world. Dice decide battles β you decide where they roll.
Dealing the worldβ¦
How to play: Each round you (1) reinforce β you get at least 3 troops, one per 3 territories, plus a bonus for holding a whole continent (border colour = continent, see the legend); (2) attack β click one of your territories with 2+ troops, then a highlighted enemy neighbour. You roll up to 3 dice, the defender up to 2; highest-vs-highest, ties favour the defender. Take a territory and its continent bonus is one step closer; (3) fortify β one move of troops between your connected lands. Conquer all 28 territories to win.
Your rivals: π΄ VEX plays hard β aggressive, chains attacks while the odds favour him and hunts continent bonuses. π£ MARA plays a medium, balanced game. π PIP is easy β cheerful, erratic, and attacks on hunches. Watching a rival think? Hit β© Skip to my turn to fast-forward their turns β every move still lands in the battle log below.