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🌍 Conquest Five

Four generals, twenty-eight territories, one world. Dice decide battles β€” you decide where they roll.

Round: 1 Your lands: 0 Best conquest: β€”

Dealing the world…

How to play: Each round you (1) reinforce β€” you get at least 3 troops, one per 3 territories, plus a bonus for holding a whole continent (border colour = continent, see the legend); (2) attack β€” click one of your territories with 2+ troops, then a highlighted enemy neighbour. You roll up to 3 dice, the defender up to 2; highest-vs-highest, ties favour the defender. Take a territory and its continent bonus is one step closer; (3) fortify β€” one move of troops between your connected lands. Conquer all 28 territories to win.
Your rivals: πŸ”΄ VEX plays hard β€” aggressive, chains attacks while the odds favour him and hunts continent bonuses. 🟣 MARA plays a medium, balanced game. 🟠 PIP is easy β€” cheerful, erratic, and attacks on hunches. Watching a rival think? Hit ⏩ Skip to my turn to fast-forward their turns β€” every move still lands in the battle log below.